Tag Archives: gaming

Foc.us headset said to stimulate brain, hones in on gaming (forehead-on)

Focus headset stimulates your brain, hones in on gaming foreheadon

We’ve seen a number of headsets tap into the brain, some of which geotag your mood, grant you remote control over gadgets or simply let you wiggle a pair of cat ears with your mind. However, none of them function quite like the foc.us, which is meant to provide transcranial direct-current simulation (tDCS), a controversial form of neurosimulation that transmits current to a particular area of the brain. Originally used to help patients with brain injuries, tDCS has supposedly been found to increase cognitive performance in healthy adults. However, it hasn’t been proven to provide medical benefits and isn’t approved by the FDA.

Still, the foc.us is one of a few tDCS headsets designed for the consumer market, and can, the inventor Michael Oxley claims, improve your working or short-term memory when the electrodes are placed on your prefrontal cortex. A low-intensity current is passed through the different nodes, exciting that part of the brain. Interestingly, Oxley is positioning it as a way to boost your video gaming prowess for the “ultimate gaming experience,” a concept we found a little odd.

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NVIDIA SHIELD gaming console gets official for $349

Today NVIDIA has finally unveiled the full array of details on their next-gen pure Android gaming console we all know as Project SHIELD. The gaming device was revealed at CES and took many by surprise, but today NVIDIA’s released all the details we’ve been waiting for. If you’re a die-hard Android (or PC) gamer you’ll want to read on below.

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We knew Project SHIELD was coming soon, and NVIDIA’s been hosting popular PC Monday and Android Thursday videos highlighting the Tegra 4 quad-core powerhouse gaming device, and those can be found at the links below. Today however, we can confirm the full specs that it will offer out of the box, and the price. NVIDIA SHIELD can be yours next month for just $ 349.

We knew it would rock a quad-core NVIDIA Tegra 4 processor and that 5th power-saving core, but the full array of details weren’t yet know. For $ 349 you’ll get a 5-inch 1280 x 720p HD display with anti-glare coatings for better outside visibility. The game console all-in-one will rock NVIDIA’s “world’s fastest mobile processor” and 2GB of RAM, be offered with 16GB of internal storage, and even has micro-SD for additional storage. Then of course it offers mini HDMI-out for streaming to the big screen, and micro-USB for charging and syncing.

SHIELD Games
SHIELD runs on vanilla, completely stock from Google, Android 4.1 Jelly Bean and will come out of the box pre-loaded with NVIDIA’s TegraZone for a suite of Tegra-optimized games that will make the experience top notch. As well as two free games for those who pre-order. You’ll get Sonic The Hedgehog 4 Episode II, and Expendable: Rearmed absolutely free.

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Then of course running stock Android with a 5-inch display you can enjoy all the games and apps available on the Google Play Store, so more than 700,000 options. Google Music, Video & TV and more will all be fully available on SHIELD. As you all already know, it’s a 5-inch tablet that doubles as the most powerful Android game-console all built right into a comfortable game controller.

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Then we’ll be learning more in the coming months about NVIDIA GRID and Geforce streaming, which will enable NVIDIA powered desktop PC’s to stream true console quality and above PC games right to SHIELD. Need for Speed and more all playable on SHIELD on the go, or from the couch. This will arrive as a beta in late June.

Accessories
As mentioned above, NVIDIA SHIELD will hit the streets officially for $ 349, shipping in June, but NVIDIA also has a few accessories they’ll also be offering. A dedicated hard carrying case will be available for $ 39.99 that will offer charging while in the case via micro-USB, then they’ll have some lid covers. The aluminum silver trim when the device is closed (as pictured below) will be customizable with a gloss black, and carbon fiber lid options starting at $ 19.99. We can expect some custom engraved gaming versions and more coming soon too.

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When we first saw Project SHIELD back in January at CES NVIDIA promised good things ahead, and they are about to finally arrive. NVIDIA confirmed the design has taken on a few small improvements since our original SHIELD hands-on too. The finished product has improved joysticks that are spread a bit wider for easy access and a comfortable grip, textured tops for a better gaming experience, and more. The D-Pad it tight and not as squish as before, so you’ll get accurate and good response. Then they’ve improved the triggers for the best tactile response available on any Android gamepad.

Project SHIELD will begin shipping in June for $ 349 and will be available at NVIDIA’s online store, Newegg, Gamestop and Microcenter. Get excited for some top-tier Android and PC gaming on the go!

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SOURCE: NVIDIA

Android Community

Boulder Dash-XL: Blast from the past gaming

Boulder Dash-XL

Staying true to the original along with a little modern gameplay and flair

Boulder Dash has been around since the early 80's, and a new and improved version has finally made the jump over to Android for everyone to enjoy all over again. Retro game reboots are awesome, and they're even better when done properly — and Boulder Dash-XL is a great example. It has walked that line of sticking true to the original concept while also making things fresh by bringing good controls over to mobile and adding new graphics, soundtracks and game types.

Ready for a little blast from the past? Stick around with us after the break and see how Boulder Dash-XL pays homage to the original title from the 80's.

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BlueStacks announces GamePop: Subscription-based home gaming console for Android

BlueStacks GamePop
Let’s face it, no matter how big any of these new Android phones turn out to be, gaming on them still wouldn’t be as fun as when you do it on an actual, full-size TV. There’s a certain type of immersion that you can only get from a 40- or 50-inch flatscreen television while playing with the lights off and 5.1-channel surround sound blasts all around you from a stereo in the same room. In light of this, BlueStacks — a software company responsible for a popular Android emulator for the desktop — has announced that it will now offer its very own Android games console to try and take on the whole Android gaming industry and turn it up… to 12.

It’s called GamePop, and it has just been made available as the first free Android games console — with a slight twist. You can only get it through a month-long promotion as part of a $ 6.99 monthly service subscription. In other words, it’s a subscription-based gaming service not unlike similar offerings that we’ve already seen before. But BlueStacks is trying to differentiate GamePop from everything else by bundling a free console and controller as part of the monthly service.

The great thing about GamePop is that it doesn’t require any special development to be used as an Android games console (unlike Ouya, for instance). According to BlueStacks, it will be able to run Android games natively, so you can just plug it in, turn on your Android device, and get to playing pretty much right away. We’re not completely convinced that this kind of setup will work without problems, but we would definitely be impressed if it did.

One important thing that’s worth noting is the fact that if you want to place a pre-order for the GamePop now, you’re going to have to pay for a year’s worth of service up-front. That means that your total bill for your first transaction with BlueStacks (for GamePop) will amount to about $ 84 USD at least. That’s the price of convenience, apparently.

If you want to find out more about the kind of titles that you will be able to play on the GamePop console once it arrives, as well as how the whole GamePop gaming service will play out if you do sign up for it, then check out the information laid out in the press release below.

BlueStacks Announces GamePop, Brings Famous Mobile Games to TV

Mobile gaming comes to the living room via new product, service; several top developers on board

Palo Alto, CA May 9, 2013 – Mobile company BlueStacks today announced a new gaming console and subscription service called GamePop. The system includes a custom console and gaming controller free as part of the $ 6.99 per month service for May pre-orders only. This marks the first time a gaming console has been offered free with a subscription. The company recently passed 10 million users of its App Player software, which allows mobile games to be played on Mac or PC.

BlueStacks has also announced content deals today with several top game developers for the new platform, including Glu Mobile, Halfbrick, and OutFit7 – makers of the popular Talking Tom series.

“BlueStacks has credibility in the microconsole space that others just don’t have,” said Shainiel Deo, CEO of Halfbrick. “We’ve been a featured partner in App Player since early on and they’ve delivered on every promise in terms of distribution. GamePop is a great incremental channel for us.”

Other Google app-makers with the coveted “Top Developer” badge coming on the platform include the #1 kids app-maker Intellijoy, as well as Deemedya, Chinese wunderkind Droidhen and many more yet to be announced. “Mobile gaming has been taking off the past few years. BlueStacks’ vision is to bring that same experience to bigger screens,” said BlueStacks CEO, Rosen Sharma. The all-you-can-eat pricing model for GamePop lets users enjoy a much broader range of games, just as you can watch more movies with Netflix versus the pay-as-you-go model Blockbuster employed.”

“Mobile gamers continue to show higher levels of engagement and longer play sessions on larger form factors,” said Glu CEO, Niccolo de Masi. “BlueStacks and GamePop offer developers like Glu an opportunity to potentially reach a new audience of gamers with great 3D, high-production value content. We see significant potential in BlueStacks’ approach to the console gaming market.” Developers keep all of the in-app purchases that run through their apps with GamePop – BlueStacks does not take any share. Additionally, 50% of GamePop subscription revenue will be shared back with developers, apportioned by usage.

BlueStacks plans to market GamePop subscriptions directly from GamePop.tv, which went live today. Their main site, BlueStacks.com the company announced for the first time today clocks 1.6 million unique visitors every month and growing. GamePop will also be featured on BlueStacks’ Facebook page, where they maintain a community of 1.2 million fans.

    




Android Authority

BlueStacks announces Android-powered GamePop gaming console and subscription service

GamePop Console

Popular mobile game titles on your TV, using your phone as a controller

BlueStacks, which is best known for letting users run Android apps on Windows and Mac computers, is going in a completely different direction with the introduction of a new gaming console called GamePop. But the console is just half of the story — GamePop also encompasses a monthly subscription service that lets users play as many games as they want on the console with no additional charges. The console itself is running Android, and can be connected to your TV and controlled from either your phone or a dedicated game controller. Outside of that, we don't have any details on the internals of the device, although the design certainly looks interesting.

To make sure there's a good selection of games to choose from, BlueStacks has partnered with some of the biggest mobile developers out there right now. Names like Halfbrick, Glu Mobile, OutFit7, Intellijoy, Deemedya and many more are all on board to bring their titles over to GamePop. From the developer's perspective, they will receive 50-percent of the subscription price per user — based on gameplay time — for having games available on the platform. Additionally, BlueStacks will not take a cut of any in-app purchases if developers choose to have them in their games. Hopefully this generous revenue sharing model can help boost the number of games that come over to GamePop.

GamePop is available for pre-order starting today, and interestingly will be offered for free with a monthly subscription of $ 6.99 during the month of May. After the initial May pre-order period ends the console will have an up-front cost associated with it, however, which hasn't been specified. Given the quick rise in number of users of its desktop software to run Android apps, we have to think BlueStacks may be onto something. Does it have what it takes to challenge competitors like OUYA though? We'll have to see going forward. Stick around after the break to see a nice introductory video and a full press release for the device, and follow the source link if you're interested in pre-ordering a GamePop console.

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Digging deep: Google may be building an online gaming platform

Google IO leaked pic

Something game-y is coming to Google I/O this year, that much is certain. The sessions schedule has a gaming twinge, top to bottom. Nobody is really sure exactly what it on the horizon, but we’re all pretty excited.

If the above and below images are accurate, we could be seeing something much bigger than anticipated. Here at Android Authority, our initial reaction was that Google simply wanted more games developed for Android. Then again, we couldn’t figure out why Google, a pretty hands-off company who lets developers do their thing, would really care either way.

The leaked pics included in this article suggest something much larger than anticipated. If they’re real, and actually from Google, we’ve got more ideas as to what the gaming angle is, and why Google cares.

It would seem that Google may be preparing what is called a massive multiplayer online role playing game, or MMORPG. Think World of Warcraft, or Call of Duty. If that sounds crazy to you, hold that thought.

Clues begin to emerge

If we examine the sessions at I/O, we start to see the bigger picture. On Day one, there is an Android session at 3:50pm with the headline “Mobile Multiplayer Made Manageable”. The description is pretty vague, but the speakers are focussed game developers, with two having social media experience. Another session immediately following it, also for Android, has the title “Advanced Game Development Topics”. Sounds benign, but the description invites developers to Learn about new ways to integrate with Google+.

In that session, there is talk of “creating cool gaming experiences” via select Google REST APIs. REST stands for Representational State Transfer, and has some interesting use cases. It’s a web API design model, and operates by clients (you and me) making requests from the server (Google’s mother brain). Now, this type of API probably has a lot to do with Cloud storage, leading us to our next little clue.

On Day two, the Cloud Storage track has a session first thing in the morning called “Intense Gaming”. Interesting enough title, and the description invites developers to “learn how cutting edge developers are building next generation experiences on the Google Cloud Platform.” Two of the speakers in this session worked on the popular Song Pop trivia game for Android, which was a Draw Something/Name That Tune hybrid. That game was developed by a small team, and takes full advantage of the Google Cloud Platform.

Google IO 2013

Things start coming together

If you’re not yet convinced, we’ve got one more thing for you to think about. On day three, the Google Cloud Platform track has a session on “Building Social Gaming Infrastructure on the Google Cloud Platform.” The description reads as follows:

We’ll look at how the Gamesys social MMORPG “Here Be Monsters” utliizes the Google Cloud Platform as a production data warehouse for managing user engagement and automating retention activities using App Engine. We’ll demo the game’s integration with Google Spreadsheets and BigQuery via Google Apps Script and dive into the code that enables automated reporting dashboards and ad hoc game optimization.

You may be wondering what BigQuery is. It’s a Google service that allows database searches. From the Google BigQuery page, the description is noted as:

Google BigQuery allows you to run SQL-like queries against very large datasets, with potentially billions of rows. This can be your own data, or data that someone else has shared for you. BigQuery works best for interactive analysis of very large datasets, typically using a small number of very large, append-only tables. For more traditional relational database scenarios, you might consider using Google Cloud SQL instead. You can use BigQuery through a web UI called the BigQuery browser tool, the bq command-line tool, or by making calls to the REST API using various client libraries in multiple languages, such as Java, Python, etc.

Make queries to the REST API, you say? Interesting, considering the Day 2 session for Android which encourages developers to create cool gaming experiences using a REST API. In another interesting twist, REST APIs utilize HTTP for those calls to the server, meaning anything that utilizes HTML5 can use it. That suggests any app or web interface written in HTML5 can be involved in this gaming community.

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That also means that this community would be cross platform. We could literally play anywhere, at any time, on any device. If we take a look at the picture directly above, it makes mention of several things we’ve covered today. Social aspects as they tie into Google+ are the most glaring example of an MMORPG for Google, and perhaps the best way to tie it all into a nice, neat bow. It also wishes to receive information about your in-app activity, which could then be accessed by BigQuery. That would be our real-time layer to all of this.

The future is now

If this sounds like a big undertaking, it is. We also suspect it’s been done before. Google is understandably reluctant to give a comment about this so close to I/O, but it sounds a lot like Ingress: Cross platform, communal, and highly social. Google may be looking to build on that success.

While we can’t confirm the validity of these pics, the sessions speak for themselves. Even if the pics weren’t legitimate (though we believe they are), the gaming tone I/O 2013 has sets enough of a precedent. Google I/O is meant for developers to take away useful information for the focus Google has for the next year and beyond.

With gaming, social integration, and mobile multiplayer sessions at I/O this year, that direction Google wants developers to be aware of becomes clear. There is no necessary hardware, or new OS to learn. We have everything we need in the palm of our hand, and perhaps just above our eye.

Next week should be fun. Game on, Google.

    

Android Authority

Lenovo IdeaCentre Horizon hands-on with BlueStacks for Android gaming

The Lenovo IdeaCentre Horizon recently began shipping and while this “table” PC is running Windows 8, those making the purchase will find something Android related. The IdeaCentre Horizon comes pre-installed with a copy of BlueStacks. Basically, this means you can turn your 27-inch Windows 8 PC into an oversized Android tablet. The table PC ships with a wireless keyboard and mouse, however it also has a touchscreen display.

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Anyway, given we focus on Android here, the IdeaCentre Horizon coverage will be limited to BlueStacks. By default BlueStacks will offer access to four sections; AppSearch, GetJar, Amazon Appstore and 1Mobile. Users can also sideload the Google Play Store. The one catch with apps coming from the Play Store, you will likely see some mixed results in terms of support for the large display.

appstore_search

Given the setup for the IdeaCentre Horizon, using this as an Android gaming device could be rather interesting. As you will see from the video below, some of the games look rather nice. Alternatively, despite some not looking the best in terms of quality — the seem to have been made for the larger size. As you will see in our hands-on video below, pinball is an example of an app that seems to be good for a larger display.

The search functionality is also worthy of a mention. With this you can use the search interface to get results from multiple app stores. We used Ironman as the example in the video and from the initial search results, once you pick the item that matches your search, you will be given the option to pick which app store the download actually comes from.

Otherwise, while we wouldn’t expect many people to be walking around with this 27-inch device, Lenovo did put some thought into mobility. Take the kickstand for example. With this, Lenovo has the obvious in that it will prop the computer up for table use. On the flip side though, when that kickstand is pushed in, you will be presented with a touch based interface.

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The IdeaCentre Horizon is currently shipping and Lenovo has it priced from $ 1,699. While we left the focus on the Android side, our friends at SlashGear will be diving in a little deeper and offering a fell review to include both the hardware aspect and Windows 8. This Lenovo table PC aside, those who happen to be curious about BlueStacks, remember that is available as a free download for both Mac and Windows computers.

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Android Community

All-in-one Atari 2600 controller crafted to curtail retro gaming clutter

Allinone Atari controller finally arrives to curtail retro gaming clutter

Ahhh, the venerable Atari 2600. The godfather of console gaming has, in recent years, seen a resurgence as a hacker’s muse — mods to its innards and controllers are legion on the web. Recently, a new mod emerged: a controller that combines the capabilities of the Atari’s joystick, paddle and keyboard controllers. It’s crafted from a small wooden box, a cannibalized joystick, an Ethernet cable, some switches and a smattering of other electronic bits, and there’s a full how-to on making one of your own on Instructables, courtesy of user x2Jiggy. If the mere mention of such an all-in-one has those DIY juices flowing, head on past the break for a construction video and see how it’s done. It’s high time you dust off your stock 2600 and break out Pitfall, Adventure or, well, Breakout.

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Why did Google hire gaming veteran Noah Falstein?

noah falstein

Google appears to be making some kind of push in the gaming area, with noted industry veteran Noah Falstein recently revealing that he works at Google on a gaming related project.

Falstein has updated his job title on his LinkedIn profile, as TechCrunch has noticed, to “Chief Game Designer at Google”. Before that, according to a cached copy of the page, the title was “Chief Game Designer at Android Play Studio”, a group that nobody seems to have heard of.

Fact is that Falstein is a well-known name in the gaming industry, having worked on games professionally ever since 1980. Some of his most notable achievements include titles such as Sinistar, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, or Chaos Island.

Why would Google need a game designer?

Now that we’ve established that Falstein knows his way around the gaming industry, let’s try and figure out why Google needs him. An increasing number of consumers are taking to their mobile devices for their gaming needs. PCs are losing ground in terms of sales (although they will remain essential for our professional life) while pricey consoles titles compete for the attention of buyers with a wave of cheap mobile titles. Google obviously wants a to be the center of our entertainment universe, and gaming could be a central part of its effort in this area.

Ingress proves that Google is not ignoring the gaming world, and that it has plans in that direction. A Google game studio would be an excellent way to promote Android gaming, and one that would make a lot of sense. Google could actually set an example in terms of what gaming for Android can be.

Provide they’ll be confirmed, rumors of Google developing its own game center for Android, similar to Apple’s implementation on iOS, offer more proof that Google has serious plans in the gaming department.

At the moment, only Noah Falstein himself and Google can say what’s cooking in Google’s gaming oven, and they don’t seem to plan on telling just yet. The company has confirmed to Engadget the hiring of the gaming industry veteran, but mum’s the word when it comes to what he’s actually doing.

It will be interesting to see whether we’ll hear anything official about Google’s interest in gaming at Google I/O, an event that’s just a couple of weeks away.

    

Android Authority

GameStick continues the tease with “future of big screen gaming” video

The GameStick game console controller was another success story in terms of Kickstarter. The funding process closed on February 1, 2013 after having raised $ 647,658 towards a goal of just $ 100,000. From this, the GameStick had 5,691 backers that had originally been expecting their consoles to ship this month.

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Of course, as the GameStick backers already know, those shipments have since been delayed. PlayJam announced the news earlier in the month saying that after the success of the Kickstarter project and the orders from brick-and-mortar retailers — they were forced to rework their manufacturing process. Specifics aside, this story sounds familiar to Pebble.

Needless to say, we suspect the GameStick backers are a bit disappointed and while an update on the process would likely be good to see, the folks behind the GameStick have been releasing some videos lately. A short while back they provided fans with an unboxing video. That video highlighted the Kickstarter edition console and controller and as of today, they have offered up one additional video.

This latest (which can be seen above) touts how “the future of big screen gaming is here.” While we are not entirely convinced this is the future of gaming, this video does leave us wanting to see more. Well, that and us wanting to get a console to check out and play around with. The video is on the shorter side at just a bit under 2 minutes, however it does give a good run-through of features to include an overview of the console and controller as well as content discovery, the ability to download and preview games and console management through the settings.

Android Community